The Gate We Added Because the Data Scared Us
How PlayerGem added a volatility gate after a cluster of outlier performances, what it filtered out correctly, and wh...
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All Doctrine articles from PlayerGem.
How PlayerGem added a volatility gate after a cluster of outlier performances, what it filtered out correctly, and wh...
Read itA gate designed for hockey's roster-swap rules survived inside our basketball process for two years before we noticed...
Read itA gate built for hockey's roster-deadline quirk stayed in the pipeline for two years after we stopped needing it — an...
Read itHow a deduplication gap in PlayerGem's availability gate let one basketball player clear evaluation twice in a single...
Read itA gate PlayerGem added to its evaluation process came from a colleague's confident but incorrect memory — and turned ...
Read itPlayerGem's calibration review found a persistent confidence-accuracy gap for one quarter — and the shop spent most o...
Read itHow PlayerGem's concentration cap on single-night ratings was written, what it cost in apparent precision, and why we...
Read itPlayerGem's rule against publishing ungraded ratings — what broke without it, what the shop tried, and why the rule s...
Read itFour internal rules PlayerGem ran on for months — each one written after a real failure, each one eventually wrong in...
Read itBad results get investigated because they demand it. Good ones supply their own explanation, which is exactly why they need scrutiny more.
Read articleOnce a rating exists it stays and gets graded however it turns out. The rule sounds like theatre until you see what deletion does.
Read articleThe single most useful rule we have, and the one that took the longest to accept, because following it means being wrong on the record more often.
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